ČSA 38 Bunkers

Additional community made assets for the WW2 setting
foxsch
Posts: 21
Joined: Sun Sep 17, 2017 8:35 am

ČSA 38 Bunkers

Post by foxsch » Mon Apr 23, 2018 4:06 pm

Stupid Question I know, but I lose my patience quickly sometimes while I'm in the Eden Editor:

Under "Empty..." what, can I find the excellent ČSA 38 Bunkers please?
The Devil Finds Work for Idle Hands...

foxsch
Posts: 21
Joined: Sun Sep 17, 2017 8:35 am

Post by foxsch » Thu Apr 26, 2018 12:08 pm

Even more bizarre, I can't find the Avia biplane that used to come with the ČSA 38 mod. It would seem strange to realise that both these assets had been removed during the recent Mod updates. Surely not :?: :!:
Last edited by foxsch on Sun Apr 29, 2018 10:02 am, edited 1 time in total.
The Devil Finds Work for Idle Hands...

kju
IFA3 Dev.
Posts: 164
Joined: Thu Jan 26, 2017 7:35 pm

Post by kju » Sun Apr 29, 2018 6:56 am

well Eden editor setup/availability of assets is somewhat complex and still a mystery to a degree.
its likely not intentional to be not accessible. best report in the BI forum thread or in their discord

foxsch
Posts: 21
Joined: Sun Sep 17, 2017 8:35 am

Post by foxsch » Sun Apr 29, 2018 10:01 am

thank's kju.
I'll need to re-register at the BI forum thread to do that though.
I have been putting together a mission set in Marenice since the full release, but placing the bunkers (before the 3den was released) was such a time-consuming affair, I put it on the back-burner and deleted them.
The Devil Finds Work for Idle Hands...

kju
IFA3 Dev.
Posts: 164
Joined: Thu Jan 26, 2017 7:35 pm

Post by kju » Mon Apr 30, 2018 3:35 am

no worries and looking forward to your new work :)

foxsch
Posts: 21
Joined: Sun Sep 17, 2017 8:35 am

Post by foxsch » Mon Apr 30, 2018 3:17 pm

thank you kju :mrgreen:
The Devil Finds Work for Idle Hands...

foxsch
Posts: 21
Joined: Sun Sep 17, 2017 8:35 am

Post by foxsch » Sat May 05, 2018 4:23 pm

Problem solved.
The 'Light Object...' series of CZ Emplacements can be found within 'Empty > Structures > Village' excellent.
Now to get on and finish the Mission :arrow:
The Devil Finds Work for Idle Hands...

kju
IFA3 Dev.
Posts: 164
Joined: Thu Jan 26, 2017 7:35 pm

Post by kju » Sun May 06, 2018 6:16 pm

:shock:
happy to hear :!:

foxsch
Posts: 21
Joined: Sun Sep 17, 2017 8:35 am

Post by foxsch » Mon May 14, 2018 9:59 am

The mission is ready.
However, as I don't join servers or play with any milsim units, I'm not able to check its
 ! Message from: foxsch
JIP
functionality.

Without a fully-working JIP the mission can only be played by 1 - 3 players - which isn't so great;
If JIP is working [as it should], then the number of slots available becomes limited only by the number of players wanting to play...

I will post a dropbox link for the mission asap - I rely on Wi-Fi where I live and it can be slow :arrow:
The Devil Finds Work for Idle Hands...

kju
IFA3 Dev.
Posts: 164
Joined: Thu Jan 26, 2017 7:35 pm

Post by kju » Mon May 14, 2018 10:15 am

cheers foxsch :)

i will see if we can give it a go with our dev gaming nights and report back to you then

foxsch
Posts: 21
Joined: Sun Sep 17, 2017 8:35 am

Post by foxsch » Mon May 14, 2018 1:07 pm

OK - Voila :arrow: [https://www.dropbox.com/s/lpf150tiegai1 ... 20Back.rar]

The mission is called 'Fight Back'

(inspired by the release of CSA38 there is a film intro)

Required Mods:
CBA_A3
Cup_Terrains_Core
IFA3_AIO_Lite
CSA38
GEIST_A3


It is mostly an Infantry v Infantry mission but there are several (concealed) Tanks available should you prefer.

Feel free to unpack and chop and change as you please: open source :)

I would really appreciate any feedback, suggestions or problems that come to light during gameplay - Cheers
The Devil Finds Work for Idle Hands...

kju
IFA3 Dev.
Posts: 164
Joined: Thu Jan 26, 2017 7:35 pm

Post by kju » Tue May 15, 2018 1:45 pm

cheers :) we will see to give it a try in an upcoming team gaming night

foxsch
Posts: 21
Joined: Sun Sep 17, 2017 8:35 am

Post by foxsch » Thu May 17, 2018 5:13 am

I'll look forward to hearing how you get on - Cheers Kju :idea:
The Devil Finds Work for Idle Hands...

foxsch
Posts: 21
Joined: Sun Sep 17, 2017 8:35 am

Post by foxsch » Fri Jan 04, 2019 2:59 pm

Kju, did your team get to test the dedicated server JIP functionality of the mission yet?
I need to ask as I am not able to test this from here. I can not run an ARMA III dedicated server.
The mission features the Bon Recruit Units system and I am not sure if units deployed using this in mission will create slots for players joining after the start of the Mission.
At the start of the mission, there are only three available slots, which is a bit of a restricted limit for Multiplayer - Cheers 8-)
The Devil Finds Work for Idle Hands...

kju
IFA3 Dev.
Posts: 164
Joined: Thu Jan 26, 2017 7:35 pm

Post by kju » Mon Jan 14, 2019 1:43 pm

hey foxsch :)

unfortunately not. We didn't have much play-tests in recent months and those we had were focus on our PvP game modes in development.

As for player slots: You cannot create dynamically new ones unfortunately.
Only those set as "playable" in the editor can be used by players.

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