by Athena <3 PVNOR
Iron Front in Arma 3 – Blitzkrieg Update
Let us introduce you to new toys
available to you now:
Theme of the update
Blitzkrieg or a “lightning war” is a military strategy that was used by the German army back in The Second World War to achieve fast victories with minimal casualties, long before the enemy managed to mobilize and deploy his main forces.
Now frontlines to be fought in:
As the Blitzkrieg pierced through the Ardennes forest of Montherme and Sedan, the new terrain Bray-Dunes expands the battlefield alongside the massive stretch of beach from Dunkirk. This area was one of the main evacuation sectors for the British Expeditionary Force and French troops in the largest infantry evacuation operation during WW2. It is a 5x5km terrain with a cell size of 5 to allow micro terrain. A small canal river separates multiple sectors of the terrain forcing armor and vehicles to use the bridges which makes for great objectives to hold or capture. The terrain holds around five urban town areas with custom road signs and large areas of open fields with raised bocage for limited sight into the next field making for good infantry combat.
Merderet River, France
This terrain was created by the Invasion 44 team for Arma 2 depicting the Merderet River in France during the allied landings in 1944. The river was targeted by American Airborne troops during D-Day and they were dropped on either sides of the river to capture bridges in Chef-Du-Pont, Saint-Mere-Eglise and Manoir de la Fière. This new version is completely revised and brought to Arma 3 quality levels with new textures, massively improved height map changes for infantry combat, anti-glider poles and pillboxes in selected fields with around 4-5 new urban town areas. Most of all the main town of Chef-Du-Pont has been totally remade with new ground textures and IFA3 buildings.
This small town along the river Meuse deep in the Ardennes forest was one of the locations that was attacked during the invasion of 1940 and also occupied by both sides during the winter campaign in the Ardennes of 1944. The bridges were the main priority and were captured by German panzer divisions in quick succession along with the bridges in Sedan. This is a 10x10 terrain with cell size of 5 based on real heightmap data of the area and historical photos. Some edits were made to the layout and roads to provide for more interesting missions and combat. It contains 12 urban town areas, 5 major bridge crossings and vast areas of pine forests and farmland which provide great armored warfare and infantry combat with the new cell size and height map changes.
Winter Montherme is set 4 years into the future and with this update now contains multiple defensive lines, bunkers and 2 Flak batteries with slightly upgraded textures, custom signs and a pontoon bridge which fills in for the destroyed stone bridge in the main town area.
The German war machine is running at full speed:
Before bringing in the main forces you need to have a good understanding of what you’re up against. To achieve that you need a fast and discreet recon vehicle and Sd.Kfz 222 is your best choice!
The Sd.Kfz. 222 is a light, 4x4 armored reconnaissance car that comes equipped with a powerful 2 cm KwK 30 autocannon, full interior and multiple camouflage options.
During Blitzkrieg it is important to penetrate the enemy lines with a swift and powerful charge and to rush deeper into the enemy territory not dealing with heavily fortified areas, but encircling them, destroying their command posts and cutting their supply routes.
For this task the brand new Sd.Kfz. 234 in four variants are now available. They all have the same base but different weaponry and all featuring a full detailed interior and realistic handling.
- Sd.Kfz. 234/1 "Autocanon" - armed with a 2 cm KwK 30 autocannon in an open turret for dealing with enemy infantry and light-armored vehicles.
- Sd.Kfz. 234/2 "Puma" - armed with a 50mm KwK.39 gun for a slightly more serious tasks.
- Sd.Kfz. 234/3 "Stummel" - an infantry support and assault variant armed with a short-barreled 7,5 cm KwK 37 howitzer.
- Sd.Kfz. 234/4 "Pakwagen" - an antitank variant armed with a 7,5 cm Pak. 40 AT gun.
High speed, great off-road performance and impressive weaponry for all your Blitzkrieg needs!
The enemy lines are now breached and the enemy is surrounded. So what is next? Clearly it is unwise to send infantry into a fortified enemy position, so it is time to bring in the heavy stuff:
Slowly but surely 12 tonnes of Krupp steel roll into the battle, this is your new best friend when it comes to dealing with fortified enemies:
The Sd.Kfz. 124 Wespe - This German self-propelled gun which was built on a Panzer II chassis, is armed with a devastating 10,5 cm howitzer that can shoot a 15 kg shell on a more than 10 km distance!
The hostile force is still not devastated? Perhaps a salvo of the moaning Minnie
can cheer them up? Meet the Nebelwerfer 41 - a 6 barreled 15 cm rocket launcher capable of firing 6 rockets in under 10 seconds.
No doubts, your enemies will run away straight after they hear that sound!
Just like the Sd.Kfz. 124 Wespe this model originates from Invasion 1944 and it comes with four different colors to choose from.
Now it is time for the infantry to move in and deal with the remaining enemies in those ruins:
For a close combat fighting petrlach from CSA38
mod kindly provided us with a new model of the one of the most iconic submachine guns from the Second World War - MP40 and its older brother the MP38.
The MP38 was used during the early days of World War Two and helped develop the MP40 into its final state. Those models now replace the old AWAR IF models.
Is the enemy is too far away for your MP40? Petrlach and CSA38 team
thought of that too and provided us with new Mauser K98K models.
The Mauser Kar98k was the standard issue rifle for the German armed forces during World War Two and one of the most precise rifles of that time. Two variants are added, an early war version and a late war version. Our team slightly reworked their textures so you have visually different guns if you are using CSA38 alongside IFA3.
If something goes wrong during those intense face to face fights, you can always rely on your secondary weapon. Walther PPK & Mauser C96 are also coming in this update, again, provided by the CSA38 team
Individual gear is almost as important as the weaponry - during the battle, you must look strong, frighteningly, determined and feel comfortable in your boots.
For that reason our team improved all of the German uniforms with new textures and added more uniform variants. As for the helmets, they have been completely re-done model wise and texture wise. Adding over 30 new variants!
This showcase will introduce you with German Panzerwaffe battle tanks - choose between Panzer IV, Panzer V (Panther), Tiger I and Tiger II (King Tiger) for your mission.
Charge your tank through several layers of enemy defences to complete your main objective: Capture and secure the Soviet airfield.
Remember of your tank instructor repeating all day long:
The Luftwaffe upgrade brings even more fear towards the enemy!
Every one of them has its weaknesses and strengths - so choose carefully both your tank and tactics.
The mechanics have beefed up the FW-109, P-39 and Ju87 - including their machine guns and cannons
- Various engine sounds for various distances
- Wind sounds when flying
- "G-Force" rumbling when in high-G situations
- Rattling of the plane when in high-G situations
- External and internal rain effects
Adjusted difficulty settings and AI abilities
For a more enjoyable experience playing with AI, the tank and vehicle crews have received extra training in the bootcamps and are now ready for their service. Additional training is also scheduled also for other parts of the army in the coming weeks.
Highcommand has ordered some changes to the battlefield engagement rules - review them before going into battle!
Smarter tanks system
Developed by alarm9k
this makes AI tanks and armored cars, face targets head on to avoid exposing their weak spots. In addition the stop the vehicle to allow accurate shoots to be fired. Before this happens the system determines constantly the currently most dangerous, known threat and selects the most approriate weapon or ammunition accordingly. Once all threats are taken care of the AI will continue on its previous assignment.
Now it's time for you to get to front - los geht’s!
the Iron Front in Arma 3 dev team
by El Tyranos