Search found 148 matches

by kju
Tue Jun 09, 2020 4:48 pm
Forum: Announcements
Topic: Preview v40 is out
Replies: 0
Views: 1840

Preview v40 is out

https://media.discordapp.net/attachments/183317332653768704/719708643120906261/ArmA_3_Screenshot_2020.06.09_-_01.22.27.50_Thumbnail.png Happy 6th June(+3) all WW2 fans! Today we are resupplying our British troops with brand new weapons from El Tyranos' workshop. Alongside there are some very exciti...
by kju
Mon May 11, 2020 6:59 am
Forum: Announcements
Topic: Preview v39 is out
Replies: 2
Views: 5448

Re: Preview v39 is out

Due to the removal of models, the following assets will be unavailable for a certain time. The configs are not gone so you can still inherit from their classnames in your mission/mod but the models are gone. For example, British AIs will still be able to shoot bare handed. Weapons : * LIB_Sten_Mk2 *...
by kju
Mon May 11, 2020 6:57 am
Forum: Announcements
Topic: Preview v39 is out
Replies: 2
Views: 5448

Re: Preview v39 is out

Dear Arma 3 Community, Recently it was brought to our attention that a series of models used in our project was, in fact, the intellectual property of multiple third parties. Upon identifying the offending material we have taken all the steps to remove all of it from the IFA3 project effective immed...
by kju
Tue Apr 28, 2020 1:09 pm
Forum: Announcements
Topic: Preview v39 is out
Replies: 2
Views: 5448

Preview v39 is out

https://i.imgur.com/LbPmlZo.png Download WW2 Wiki: Download Changelog WW2 Wiki: IFA3 Changelog Much thanks to Kerc his massive efforts to polish, fix and improve the mod, as well as for the contributions of Jokoho , DontShootMe and the rest of the team to assist for this long overdue QoL update ! S...
by kju
Thu Apr 16, 2020 10:15 am
Forum: Announcements
Topic: Preview v38 is out
Replies: 9
Views: 9162

Re: Preview v38 is out

Preview v38 hotfix 4 is out Changelog: http://ww2ina3.com/wiki/index.php?title=WW2_Changelog:_Preview_v38_-_2019-09-12#Preview_v38_hotfix_2_-_2019-10-27 Download: N/A Server admin patch (40 MB): https://drive.google.com/open?id=1P0AOukMhEfbn8Q7J9BjutxuCkMg81MLd https://mega.nz/file/p1VRnaaJ#ak6jt5Q...
by kju
Tue Feb 25, 2020 11:27 am
Forum: Campaign considerations
Topic: Hardcore difficulty
Replies: 1
Views: 2394

Re: Hardcore difficulty

See also: Difficulty adjustments
viewtopic.php?f=50&t=306
by kju
Tue Feb 18, 2020 10:35 am
Forum: Campaign considerations
Topic: Difficulty adjustments
Replies: 0
Views: 2688

Difficulty adjustments

Recruit Damage: Own group: 25% Friendly side: 50% Hostile side: 400% Reload speed: 50% Ammo: 200% Items: Map: Always GPS: Always Radio: Always Revive: Own group: Unlimited Special characters: Unlimited Heal: Auto after 5s of no further damage + medic unitTrait + medikit Repair: Auto after 15s of no...
by kju
Thu Dec 05, 2019 3:34 am
Forum: Campaign considerations
Topic: Helpers menu
Replies: 0
Views: 2718

Helpers menu

The basic idea is to offer via an extra menu via ESC pause menu to adjust the difficulty. Notable aspects: Possible to limit to specific difficulty modes Available for any SP mission/campaign Live adjustment during play Ability to affect player, player group, player side and enemy side Features like...
by kju
Sun Dec 01, 2019 9:33 am
Forum: Campaign considerations
Topic: Interest to help play-testing?
Replies: 1
Views: 1465

Re: Interest to help play-testing?

Further testing notes : The first two missions are bootcamp/tutorial - they are the most tightly scripted and thus most likely to break or not work as intended. Report text-voice mismatches or general text or voice wording issue Your use cheats/dev console to make it easier or yourself invulnerable...
by kju
Sun Dec 01, 2019 9:16 am
Forum: Campaign considerations
Topic: Interest to help play-testing?
Replies: 1
Views: 1465

Interest to help play-testing?

We are looking for dedicated people to provide feedback for the ported and upgraded Iron Front campaigns to Arma 3 . Requirements : Some time to play-test and especially dedication to provide written feedback Willingness to provide meaningful and somewhat structured reports. See: How to report and T...
by kju
Sun Dec 01, 2019 9:04 am
Forum: Campaign considerations
Topic: Automated and manual save game design
Replies: 0
Views: 2809

Automated and manual save game design

Preface: There is auto saves set by the mission design and manual saves usable by the player. One can limit the manual saves to one per mission via difficulty settings (or scripting). The difficulty setup we have in mind so far: Recruit: Unlimited manual saves, autosaves Regular: Unlimited manual sa...
by kju
Tue Nov 19, 2019 5:53 pm
Forum: Campaign considerations
Topic: Winter version
Replies: 0
Views: 2907

Winter version

While no accurate to history, would provide different gameplay experience
by kju
Tue Nov 19, 2019 5:52 pm
Forum: Campaign considerations
Topic: Hardcore difficulty
Replies: 1
Views: 2394

Hardcore difficulty

All helpers off
AI at maximum difficulty
No savegames
No team members?
More enemies?

What else?
by kju
Fri Nov 15, 2019 10:59 am
Forum: Campaign considerations
Topic: Cannot move during cutscene/speeches
Replies: 2
Views: 1133

Re: Cannot move during cutscene/speeches

Cutscenes will be skipable
by kju
Wed Nov 13, 2019 4:23 pm
Forum: Campaign considerations
Topic: GER 04 mission too difficult
Replies: 0
Views: 2873

GER 04 mission too difficult

> Barden Arguably a super stand out in difficulty comparison to the other two missions surrounding it. I know it's possible but definitely time consuming. > kju Do you know you can steal vehicles? like at first one can get a Sdkfz251 and then tanks (needs the prisoners alive though) That said it is ...